Abstract

This chapter discusses the deviant acts of racism and sexism and the process that leads to these acts in virtual gaming communities. In the broad sense, deviance is a term that refers to behavior that does not conform to socially accepted norms established by rules. Deviance exists because social groups react in a condemnatory, punitive, or simply disapproving manner to any individual’s behavior(s) and/or characteristic(s) that are in violation of the social standards prevailing in those groups (Clinard & Meier, 1998, p. 7). Deviance within virtual communities has been documented by scholars for years. For instance, Richard Bartle was one of the earliest scholars to provide a systematic overview of the killer, a type of user within a multiuser domain. The killer derives enjoyment by imposing him/herself on others by player killing. As Bartle (1996) found, the more distress killers cause, the greater the killer’s joy. This text will go a step further in explaining the role of identity in negative player interactions. Much of this can be attributed to profiling within the space.

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