Abstract

Wireless and mobile experiments in the real world are not easily or accurately repeatable, reducing the usefulness of such experiments for validation. Most challenges are due to the complications and subtleties of physical movement and wireless propagation, making the system highly variable. Moreover, mobile and distributed applications are characterized by decentralized goals and control, with high levels of concurrency and asynchronous interaction. For the qualitative and quantitative analysis of such systems, discrete event modeling and simulation—in which time jumps from event to event—are usually adopted.

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