Abstract
We present a model of changing the intensity of interaction based on the individual behavior to study the iterated prisoner’s dilemma game in social networks. In this model, each individual has an assessed score of reputation which is obtained by considering the evaluation level of interactive partners for its present behavior. We focus on the effect of evaluation level on the changing intensity of interaction between individuals. For an individual with good behavior, the higher the evaluation level of its partners for its good behavior, the better its reputation, and the higher the probability of surrounding partners interaction with it. On the contrary, for an individual with bad behavior, the lower the evaluation level of its partners for its bad behavior, the worse its reputation, and the less the probability of surrounding neighbors interaction with it. Simulation results show that this effective mechanism can drastically facilitate the emergence and maintenance of cooperation in the population under a treacherous chip. Interestingly, for a small or moderate treacherous chip, the cooperation level monotonously ascends as the evaluation level increases; however, for a higher treacherous chip, existing an optimal evaluation level, which can result in the best promotion of cooperation. Furthermore, we find better agreement between simulation results and theoretical predictions obtained from an extended pair-approximation method, although there are some tiny deviations. We also show some typical snapshots of the system and investigate the reason for appearance and persistence of cooperation. The results further show the importance of evaluation level of individual behavior in coevolutionary relationships.
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