Abstract
In mid-2009, the learning design team at Tandem Learning was approached by a major automotive company who presented their current organizational challenges and knowledge and performance gaps in several areas, including a need for change management training. This case study will outline the solution that was developed to meet the learning need through the use of a serious game, highlighting design strategies and considerations that went into the final product.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have