Abstract

Online game addiction is the behavior of someone who wants to always play online games that lasts a long time and allows the individual concerned to not be able to control it so that it can have a negative impact that can have a negative impact on health and mental if too frequently play it. The aim of this study is to diagnose the online game addiction scale to students using the certainty factor algorithm. The level of online game addiction will be divided into three levels, namely: mild, moderate and severe addiction diagnoses. The calculation process starts from determining the weight value of each symptom and then determining the weight value of the user then calculating the weight value of each symptom with the user’s weight value using the certainty factor method so as to produce how large the percentage level of online game addiction. The results showed that from a number of processed data the diagnostic results were obtained 13% of students with mild addiction, 37% of students with moderate addiction, 50% of students with severe addiction.

Highlights

  • The World Health Organization (WHO) has established a list of diseases in the International Statistical Classification of Diseases (ICD) and one of the diseases mentioned is gaming disease

  • The ICD is a list of medical classifications issued by the WHO containing a list of diseases and their symptoms, signs, and causes

  • In South Korea, Online gaming addiction is regarded as a major public health concern, with up to 24 percent of children diagnosed with Internet addiction [6]

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Summary

Introduction

The World Health Organization (WHO) has established a list of diseases in the International Statistical Classification of Diseases (ICD) and one of the diseases mentioned is gaming disease. The ICD is a list of medical classifications issued by the WHO containing a list of diseases and their symptoms, signs, and causes. The negative consequences of online gaming addiction have prompted governments and health-care providers in South-East Asian countries to take the issue seriously and launch a series of initiatives to fightagaints and alleviate the problem. The negative impact of online games has been severe in several cities in Indonesia, such as teenagers in Banyumas experiencing mental disorders and youth in Palembang breaking into ATMs to play games. The most concerning situation is when online game players have acted unlawfully excessively while playing online games, causing mental problems in the gamers. The results of the addiction level diagnosis will be split into three levels of addiction, namely mild, moderate, and severe addiction

Online Game
Online Game Addiction
Certainty Factor
Designing Certainty Factor
The rules of the online gaming addiction diagnosis
Test Result
Deployment
Findings
Conclusion

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