Abstract

To solve the high startup delay and playback delay in P2P streaming system which are caused by peers randomly join or leave the network, we proposed a neighbors acquiring method. This paper presents the details of our neighbors acquiring method. We use tracker server to grasp the information of all nodes in the P2P network. Based on these information, tracker server could pass proper neighbor nodes to the peer node which request neighbors from tracker server through evaluation process. Some conditions are involved in the evaluation process, like node activeness, bandwidth, time nodes existing, buffer-map matching. We estimate our neighbors acquiring method through a P2P streaming system simulation. The simulation results show the P2P streaming system which uses our neighbors acquiring method has lower startup delay and playback delay than the P2P streaming system which uses random neighbors acquiring method.

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