Abstract

The Cell Broadband Engine (Cell BE) is a recent heterogeneous chip-multiprocessor (CMP) architecture jointly developed by IBM, Sony and Toshiba to offer very high performance, especially on game and multimedia applications. The significant number of processor cores that it contains (nine in its first generation), along with their heterogeneity (they are of two different types) and the variety of synchronization and communication primitives offered to programmers, make the task of developing efficient applications for the Cell BE very challenging. In this work, we present CellStats, a tool aimed at characterizing the performance of the main synchronization and communication primitives provided by the Cell BE under varying workloads. In particular, the current implementation of CellStats allows to evaluate the DMA transfer mechanism, the read-modify-write atomic operations, the mailboxes, the signals and the time taken by thread creation. As an example of application of CellStats, we present a characterization of the Cell BE incorporated into the PlayStation 3. From this characterization, we extract some recommendations that can help programmers to identify the most appropriate primitive under different assumptions.

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