Abstract

It is perhaps one of the most overlooked curiosities of the digital age that not only computer games but the Internet too was shaped with the help of a small group of programmers, who were as much into Dungeons & Dragons as they were very enthusiastic about the professional exploration of caves (speleology). The first ‘adventure’ (a computer game genre that is paradigmatic for today’s game designs) started out as a simulation of cave exploration and today ‘caves, caverns and dungeons’ are still among the most used topics in game narration, artwork and design. From Tomb Raider to Uncharted, from The Bard’s Tale to World of Warcraft, the exploration of cave-like structures seems to be an integral part of a great number of games that were present from the beginning. In this chapter it is argued that there are intrinsic reasons why computer games maintain such a close relationship with speleological themes of all kinds.

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