Abstract

Previous research has shown that violent video games increase aggressive thoughts, feelings, and physical arousal associated with aggression. Hardcore video game live broadcast has become a trend among gamers, and the effect of violent video game live broadcast can be close to reality. However, there is very little research on the impact of streaming video games. Current research tests the impact of streaming video games on aggressiveness levels. Participants were randomly assigned to watch one of two video game broadcasts, each broadcast for 5 minutes and were asked to complete Buss & Perry Aggression Scale and Word Knowledge Challenge. A two-way analysis of variance was performed between subjects whose empathy type (violent or non-violent) was the independent variable and gender was the predictor. These include the sum of physical attacks, verbal attacks, anger and hostility, and age. The dependent variable measures the availability of aggressive thoughts in people’s cognitive abilities and is determined by the words completed in the word completion task. The basic main effect of transmission type individuals who watched broadcasts of violent video games showed a higher percentage of offensive words at word completion. Gender has little effect on the percentage of offensive words completed; however, after controlling for the nature of the live broadcast, males are more aggressive than females in live broadcasts of violent video games. Regarding the proportion of offensive words, there is a significant correlation between gender and the type of transmission. In particular, the proportion of offensive words uttered by men in the violent transmission is higher.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call