Abstract

AbstractIn general the development of educational video games is costly. Reuse of existing games is an approach which may lower development efforts in some cases. In this paper we present such a case: The original game is a mobile app which supports memorizing basic knowledge of the law domain. Starting with a description of the software architecture and the game mechanics of the mobile app we outline the necessary steps and methods to extend the software to an own, new app with content from an engineering discipline. The provided clone of the original educational game is a fully usable mobile educational game. We compare the efforts needed for the development of the original and the new app. Finally we discuss the limitations and requirements of this approach as there are legal issues, limitations to the knowledge which is transferred by the game, the systematic use of the game, change of the context and an appropriate game structure. Nevertheless our result is a generic procedure to extend that game to arbitrary further technical domains – at a considerably smaller fraction of the original effort.Keywordssoftware reuseeducational gamemobile gamegraduate educationgame development

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.