Abstract

Capstone and large projects in computing education are used as a vehicle for giving students as close to a “real-world” experience in software development as possible within the constraints of a computing degree program. This special issue presents four articles that focus on empirical research on capstone or other large-scale projects. These articles discuss areas such as project selection, working with external stakeholders, choosing the appropriate development methodology, incorporating creative activities to support student engagement, and learning.

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