Abstract

In most agent-based simulators, pedestrians navigate from origins to destinations. Consequently, destinations are essential input parameters to the simulation. While many other relevant parameters as positions, speeds and densities can be obtained from sensors, like cameras, destinations cannot be observed directly. Our research question is: Can we obtain this information from video data using machine learning methods? We use density heatmaps, which indicate the pedestrian density within a given camera cutout, as input to predict the destination distributions. For our proof of concept, we train a Random Forest predictor on an exemplary data set generated with the Vadere microscopic simulator. The scenario is a crossroad where pedestrians can head left, straight or right. In addition, we gain first insights on suitable placement of the camera. The results motivate an in-depth analysis of the methodology.

Highlights

  • It is a shared goal of crowd simulation experts to look into the future for at least a few minutes to predict dangers like extremely high densities that might evolve

  • Like positions, speeds and densities can be obtained from cameras, even if the speed and accuracy with which the data is acquired may be insufficient for prediction at the moment

  • In this publication, we deliver a proof of concept for configuring a machine learning method to obtain the destinations of pedestrians based on density heatmaps

Read more

Summary

Introduction

It is a shared goal of crowd simulation experts to look into the future for at least a few minutes to predict dangers like extremely high densities that might evolve. Like positions, speeds and densities can be obtained from cameras, even if the speed and accuracy with which the data is acquired may be insufficient for prediction at the moment. Agent-based microscopic crowd simulations use destinations to navigate pedestrians. This holds especially for all simulations based on a floor field. Destinations are a crucial input parameter for the simulation. A previous study has shown that the destinations of pedestrians have a high impact on the simulation output [1]

Objectives
Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.