Abstract

AR seems to be one of the most advanced and near-future technologies that produce new experiences and values that have never been before. However, both AR and art have a common means of engaging the senses. Thus, the problem of where the borderline between AR and art exists should come into question. In order to consider how AR will have an influence on the definition and the significance of art, this study analyses real and fictional elements in AR and art. AR requires the physical field where sensory information mediated by computer is projected. Consequently, viewers perceive the mixed image of real things and those not existing before eyes, that is fiction. Art also needs a real environment where the fictional world is opened. Though art and AR have something in common, there are crucial differences between them. AR technologies include the firm aim of erasing fictional elements that remain as ever in spite of their accurate representation. On the other hand, art attempts to preserve a fictional area within the real world. From the comparison of AR and art, it will come to light that whether there is the frame or not plays an important role in deciding what is art or what is reality. While AR reduces fictionality from a multi-layered scene to enrich a real experience, art cuts fiction from a present scene to idealize the real world. In this way, they constitute a dialectical circle and mediate new reality through fictional images from the reverse direction. Article received: April 5, 2019; Article accepted: July 6, 2019; Published online: October 15, 2019; Review article

Highlights

  • It is often said that 2016 is the first year of VR/AR because these technologies that had been used only in specialized sectors such as medicine and military affairs became familiar with the release of Pokémon GO and some head-mounted displays in that year

  • Will the development and penetration of AR technologies have any influences on conditions of the aesthetic experience based on art, ? If so, how can we theorize on the aesthetic experience including both art and AR? To consider these questions, this study examines the relationship between reality and fiction in experiences of art and AR

  • The emergence of new technologies of AR reveals that the relationship between reality and fiction is fluid rather than reality and fiction existing separately

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Summary

Introduction

It is often said that 2016 is the first year of VR/AR because these technologies that had been used only in specialized sectors such as medicine and military affairs became familiar with the release of Pokémon GO and some head-mounted displays in that year. Devoting themselves to AR, and the development of AR technologies has remarkable progress. There is an idea to regard art as an ancestor of AR.. There is an idea to regard art as an ancestor of AR.3 This is because both art and AR are technologies that appeal to the senses and make viewers perceive reality and fiction at the same time. Will the development and penetration of AR technologies have any influences on conditions of the aesthetic experience based on art, ? How can we theorize on the aesthetic experience including both art and AR? This study examines the relationship between reality and fiction in experiences of art and AR Will the development and penetration of AR technologies have any influences on conditions of the aesthetic experience based on art, ? If so, how can we theorize on the aesthetic experience including both art and AR? To consider these questions, this study examines the relationship between reality and fiction in experiences of art and AR

Structure of the aesthetic experience
Unusualness of beauty
Similarities and differences between art and AR
Constructing a new theory covering art and AR
Art as a technology to change the world fictionally
Conclusion
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