Abstract

We propose a method to obtain a computer-generated hologram that renders reflectance distributions of individual mesh surfaces of three-dimensional objects. Unlike previous methods which find phase distribution inside each mesh, the proposed method performs convolution of angular spectrum of the mesh to obtain desired reflectance distribution. Manipulation in the angular spectrum domain enables its application to fully-analytic mesh based computer generated hologram, removing the necessity for resampling of the spatial frequency grid. It is also computationally inexpensive as the convolution can be performed efficiently using Fourier transform. In this paper, we present principle, error analysis, simulation, and experimental verification results of the proposed method.

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