Abstract

Simulating human movement and actions in historical spaces/landscapes is a complex task. It requires not only the recreation of spaces that no longer exist, but more challenging the recovery of actions performed in the past. These actions can provide insights into important aspects such as how people inhabited, used, perceived, lived, sensed, and shaped these spaces. This research aims to show a framework to approach studying human movement, using an Agent Based Modeling (ABM) system. Our ABM tool has methods for creating, managing, and choreographing the movement of agents through 3D models. A number of iterative tests, both agent-to-agent and agent-to-model, enable the system to produce scholarly quantitative data in historical spaces. We highlight the use of this system through two case studies, one at an architectural scale and the other at landscape scale.

Highlights

  • An Agent Based Modeling System for Historical StudiesSimulating human movement and actions in historical spaces/landscapes is a complex task

  • This paper reports on the development of a system incorporating agent-based modeling (ABM) in art/architecture historical research and scholarship

  • ABM has been used in a range of fields including predicting the spread of epidemics, behaviour in economic systems, movement within the built environment, egress modeling and many more (Axtell, 2002; Bandini, 2004; Hamil, 2005; Lynne, 2015; Macal, 2005; Simeone, 2012)

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Summary

An Agent Based Modeling System for Historical Studies

Simulating human movement and actions in historical spaces/landscapes is a complex task. It requires the recreation of spaces that no longer exist, but more challenging the recovery of actions performed in the past. These actions can provide insights into important aspects such as how people inhabited, used, perceived, lived, sensed, and shaped these spaces. This research aims to show a framework to approach studying human movement, using an Agent Based Modeling (ABM) system. Our ABM tool has methods for creating, managing, and choreographing the movement of agents through 3D models. We highlight the use of this system through two case studies, one at an architectural scale and the other at landscape scale

INTRODUCTION
THE ABM SYSTEM OVERVIEW
AGENT CREATION AND DEFINITION
AGENT NAVIGATION
AGENT TESTING
PERCENTAGE OF MODEL OBJECT IN VIEW
AGENT DATA PROCESSING
CASE STUDIES
ISTANBUL TOPTASI INSANE ASYLUM
CONCLUSIONS
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