Abstract

This study aims to: 1) produce Augmented Reality-based Calcu Card learning media on the Three-Dimensional Shapes with Curves lessons that are valid, practical, and effective, 2) test the suitability of applying the learning media to determine the application effect. The subjects of study were 9th Grade Student of SMP Pesantren Guppi Samata. The development model was using the PIE development model or plan, implement, and evaluate. Meanwhile, the data to be collected were in the form of questionnaires and learning outcomes tests. This research was carried out in 2 ways, namely first a small-scale test for the 9th Grade Student, then a large-scale test for 9th Grade Student of SMP Pesantren Guppi Samata, they were 20 students. The results showed that the average validator’s assessment of the Calcu Card application was 3.25. Based on the student assessment, it can be obtained that the average response of students through a questionnaire to the Calcu Card application was 3.19. Furthermore, the percentage of students ‘completeness was 75% while the percentage of students’ incompleteness was 25%. Therefore, it can be concluded that the Augmented Reality-based Calcu Card learning media is suitable for 9th Grade Student of SMP Guppi Samata by meeting the criteria of validity, practicality, and effectiveness.

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