Abstract
AbstractAn approach for the integration of intelligent goal directed motion within an interactive real‐time computer animation environment is sketched. The approach is based on a cause‐and‐effect model for intelligent goal direction motion which gives rise to types of motion primitives: one is the application of a so called multi‐track recording paradigm for direction motion manipulation; the second is an algorithm to mimic a control system for goal directed motion of joints in a multi‐link structure. The techniques described here are features of the procedure based animation system which is described in Reference 1.
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