Abstract

AbstractAn approach for the integration of intelligent goal directed motion within an interactive real‐time computer animation environment is sketched. The approach is based on a cause‐and‐effect model for intelligent goal direction motion which gives rise to types of motion primitives: one is the application of a so called multi‐track recording paradigm for direction motion manipulation; the second is an algorithm to mimic a control system for goal directed motion of joints in a multi‐link structure. The techniques described here are features of the procedure based animation system which is described in Reference 1.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call