Abstract

Organizations have been experimenting with intraorganizational crowdsourcing IOC, yet the mechanisms of IOC production remain an underresearched topic. Drawing on a 2-mode ERGM, we examine structural mechanisms and individual-level factors that shape the network structure of idea generation and selection yielded by an IOC idea challenge in a global IT corporation. Results show a Matthew effect leading to 1 highly centralized employee participation around a few superactive employees who engage with many ideas and 2 highly centralized idea popularity with a few ideas attracting most employee attention. We find support for shared affiliations among employee-idea clusters in the first half of the participation, which is, however, less likely in the second half. We also find support for geographic homophily.

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