Abstract

Introduction 1. Playing the provinces 2. Patronage: merchants, tradesmen 3. Combination acts and friendly societies 4. Weavers 5. Mines and mills 6. King Ludd, Captain Swing, Captain Rock 7. Vagrants, beggars 8. Poachers, smugglers, wreckers, coiners 9. Explosions, conflagrations, and other happy endings.

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