Abstract

This paper is intended to lead the special session on “Modeling and Simulation of Physical Effects in Sound Reproduction.” To begin, a brief overview of linear systems theory is presented to set the stage for demonstrating some tools that use impulse responses and convolution to generate various “effects.” This will be followed by a brief overview and demonstration of some commercially available modeling tools, ranging from the emulation of amplifiers and microphones, to reverberation and microphone placement. Some examples of the modeling of electromechanical instruments will be shown as well, including the Hammond organ and the Leslie rotating speaker.

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