Abstract

Several cloud-based applications, such as cloud gaming, rent servers to execute jobs which arrive in an online fashion. Each job has a resource demand, such as GPU requirement, and must be dispatched to a cloud server which has enough resources to execute the job, which departs after its completion. Under the "pay-as-you-go'' billing model, the server rental cost is proportional to the total time that servers are actively running jobs. The problem of efficiently allocating a sequence of online jobs to servers without exceeding the resource capacity of any server while minimizing total server usage time can be modelled as a variant of the dynamic bin packing problem (DBP), called MinUsageTime DBP [10].

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