Abstract

Abstract This article discusses the work of Canadian artist Lynne Heller, specifically her project The Adventures of Nar Duell in Second Life begun in 2007. It examines her use of computational arts to blur distinctions between artistic media through the creation of digital and material composites in both physical and virtual spaces. Heller’s performances, which involve creating and navigating an avatar in Second Life, become material for her comic books and immersive, multimedia art installations. Moving in and out of formats, Heller bridges physical and alternative spaces and identities. An interview with the artist details the development of her multifaceted project and aesthetic complexity, particularly her artistic strategies and the ideas that inform her work, such as transference and the relationship with her avatar described as a mother-daughter bond. This article considers the implications of crafting within the virtual, and addresses aspects of materiality within these spaces, as well as modes of viewing, interaction and collaboration.

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