Abstract
While Graphics Processing Units (GPU) have gained much success in general purpose computing in recent years, their programming is still difficult, due to, particularly, explicitly managed GPU memory and manual CPU-GPU data transfer. Despite recent calls for managing GPU resources as first-class citizens in the operating system, a mature GPU memory management mechanism is still missing, which leads to reinventing the wheels in various GPU system software. Meanwhile, due to ever enlarging problem sizes, we urgently need a system-level mechanism for unified CPU-GPU memory management. In this work, we present the design of Region-based Software Virtual Memory (RSVM), a software virtual memory running on both CPU and GPU in a distributed and cooperative way. In addition to automatic GPU memory management and GPU-CPU data transfer, RSVM offers two novel features: 1) GPU kernel-issued on-demand data fetching from the host into the GPU memory, and 2) intra-kernel transparent GPU memory swapping into the main memory. Our study reveals important insights on the challenges and opportunities of building unified virtual memory systems for heterogeneous computing. Experimental results on real GPU benchmarks demonstrate that, though it incurs a small overhead, RSVM can transparently scale GPU kernels to large problem sizes exceeding the device memory size limit; developers write the same code for different problem sizes, but still can optimize on data layout definition accordingly. Our evaluation also identifies missing GPU architecture features for better system software efficiency.
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