Abstract

BackgroundDo brain training games work? The beneficial effects of brain training games are expected to transfer to other cognitive functions. Yet in all honesty, beneficial transfer effects of the commercial brain training games in young adults have little scientific basis. Here we investigated the impact of the brain training game (Brain Age) on a wide range of cognitive functions in young adults.MethodsWe conducted a double-blind (de facto masking) randomized controlled trial using a popular brain training game (Brain Age) and a popular puzzle game (Tetris). Thirty-two volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Measures of the cognitive functions were conducted before and after training. Measures of the cognitive functions fell into eight categories (fluid intelligence, executive function, working memory, short-term memory, attention, processing speed, visual ability, and reading ability).Results and DiscussionOur results showed that commercial brain training game improves executive functions, working memory, and processing speed in young adults. Moreover, the popular puzzle game can engender improvement attention and visuo-spatial ability compared to playing the brain training game. The present study showed the scientific evidence which the brain training game had the beneficial effects on cognitive functions (executive functions, working memory and processing speed) in the healthy young adults.ConclusionsOur results do not indicate that everyone should play brain training games. However, the commercial brain training game might be a simple and convenient means to improve some cognitive functions. We believe that our findings are highly relevant to applications in educational and clinical fields.Trial RegistrationUMIN Clinical Trial Registry 000005618.

Highlights

  • Can video game training, that using commercial brain-training games, improve cognitive function in healthy young adults? Cognitive functions change throughout life

  • We believe that our findings are highly relevant to applications in educational and clinical fields

  • Video game training has attracted much attention because some video game training shows that effects of playing certain types of games have led to improvement of performances of other untrained tasks, which is commonly designated as a transfer effect [7,9,10,11,12]

Read more

Summary

Introduction

That using commercial brain-training games, improve cognitive function in healthy young adults? Cognitive functions change throughout life. That using commercial brain-training games, improve cognitive function in healthy young adults? In the research fields of cognitive training using video games, the improvements of cognitive functions through playing video games were referred to as transfer effects [7,8,11,12,14,15,16]. In line with these results, commercial brain training games of many types (e.g., Brain Age, Big Brain Academy, and Brain Challenge) have been released. We investigated the impact of the brain training game (Brain Age) on a wide range of cognitive functions in young adults

Methods
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call