Abstract
Research has shown mixed results in studies of online gaming and its effects, including aggression. The purpose of the current study is to examine the effects of a violent and non-violent game on aggression levels and brain activity. Forty-seven participants completed online questionnaires during pre- and post-gaming. During gaming, participants were randomly assigned to play either an action survival game or puzzle game. A mobile electroencephalography (EEG) recording device was used to record brain activity. Questionnaire results show significant positive correlations between problematic online gaming and aggression. The sub-dimensions of immersion, overuse and physical aggression showed a tendency to increase in the violent condition, while social isolation decreased in the non-violent condition. EEG data revealed some distinctions between the conditions. Frontal asymmetry analyses showed withdrawal-related activation throughout the experiment. Findings obtained suggest a behavioral and neurological distinction in playing different types of games.
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More From: International Journal of Cyber Behavior, Psychology and Learning
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