Abstract

This paper provides several theoretical results for empirical game theory. Specifically, we introduce bounds for empirical game theoretical analysis of complex multi-agent interactions. In doing so we provide insights in the empirical meta game showing that a Nash equilibrium of the estimated meta-game is an approximate Nash equilibrium of the true underlying meta-game. We investigate and show how many data samples are required to obtain a close enough approximation of the underlying game. Additionally, we extend the evolutionary dynamics analysis of meta-games using heuristic payoff tables (HPTs) to asymmetric games. The state-of-the-art has only considered evolutionary dynamics of symmetric HPTs in which agents have access to the same strategy sets and the payoff structure is symmetric, implying that agents are interchangeable. Finally, we carry out an empirical illustration of the generalised method in several domains, illustrating the theory and evolutionary dynamics of several versions of the AlphaGo algorithm (symmetric), the dynamics of the Colonel Blotto game played by human players on Facebook (symmetric), the dynamics of several teams of players in the capture the flag game (symmetric), and an example of a meta-game in Leduc Poker (asymmetric), generated by the policy-space response oracle multi-agent learning algorithm.

Highlights

  • Using game theory to examine multi-agent interactions in complex systems is a non-trivial task, especially when a payoff table or normal form representation is not directly available

  • In the CTF game we examine the dynamics of teams of two agents playing the Capture the Flag game, show examples of intransitive behaviours occurring between these advanced agents and illustrate how Elo rating ([8]) is incapable of capturing such intransitive behaviours

  • In this paper we have provided some bounds for empirical game theoretic analysis using the heuristic payoff table method introduced by Walsh et al [39] for both symmetric and 2-player asymmetric games

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Summary

Introduction

Using game theory to examine multi-agent interactions in complex systems is a non-trivial task, especially when a payoff table or normal form representation is not directly available. Buyers and sellers in auctions, or games such as Scotland Yard [21], and different roles in e.g. robotic soccer (defender vs striker) [29] and even natural language (hearer vs speaker) This type of analysis comes without strong guarantees on the approximation of the true underlying meta-game by an estimated meta-game based on sampled data, and remains unclear about how many data samples are required to achieve a good approximation

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