Abstract

We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the system. Furthermore, we analyze the error decay-rate of major state-of-the-art algorithms with respect to the number of cameras. To this end, we introduce the notion of consistency for triangulation, and show that consistent reconstruction algorithms achieve the optimal quadratic decay, which is asymptotically faster than some other methods. Finally, we present simulations results supporting our findings. Our simulations have been implemented in MATLAB and the resulting code is available in the supplementary material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TPAMI.2019.2939530.

Highlights

  • CAMERAS are finite; yet, we commonly assume Gaussian noise models with infinite tails

  • After introducing major state-of-the-art techniques, we present our main results on the error decay rate of consistent triangulation algorithms and the best possible performance of multi-camera systems

  • This paper focuses on triangulation—a fundamental problem in multiple-view geometry, which, as well as being interesting in its own right, provides a basic building block for many higher-level computer vision tasks, such as visual metrology, Simulataneous Localization And Mapping (SLAM), and Structure from Motion (SfM)

Read more

Summary

INTRODUCTION

CAMERAS are finite; yet, we commonly assume Gaussian noise models with infinite tails. We can attempt to minimize the ‘2-norm of the reprojection error between the prospective 3-D points and the known image locations, which results in the maximum-likelihood estimator if we assume that the projected points are subjected to i.i.d. zero-mean Gaussian noise in the image plane This assumption is very likely a much better approximation of the underlying uncertainty, the resulting cost function is non-convex and extremely difficult to solve. The ‘1-norm has recently been considered as a measure of the reprojection error [3], [4], [17] This may not correspond to the best model of the underlying uncertainty, the resulting cost is a quasi-convex function and efficient algorithms can find the global optimum [5]. After introducing major state-of-the-art techniques, we present our main results on the error decay rate of consistent triangulation algorithms and the best possible performance of multi-camera systems.

Pinhole Camera Model
Non-Deterministic Sources of Uncertainty
Pixelization
The Triangulation Problem
Equivalence with Camera Localization
Reprojection Error Minimization
CONSISTENT RECONSTRUCTION AND THE ACCURACY OF MULTI-CAMERA SYSTEMS
Linear Triangulation
Lower Bound for the Accuracy of a Multi-Camera System
Consistency and Consistent Reconstruction
Finding Consistent Estimates
Error Decay in Consistent Reconstruction
SIMULATIONS
CONCLUSION
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.