Abstract
This paper presents Botzone, a competitive and interactive platform for game AI education, aiming to simplify the teaching process of game AI courses and inspire self-study AI learners. Botzone is a universal online game AI platform, designed to evaluate different implementations of game AI by applying them to agents in a variety of games and compete with each other. It has been successfully used in various AI competition and courses in practice, and has the expandability to support more games and languages, as well as further usages such as researching machine learning on game AI. In this paper, we describe the structure and features of Botzone, and provide case studies of instances of applications.
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