Abstract

This paper investigates a combinatorial optimization interdiction problem, called bottleneck spanning tree interdiction. This problem is a game containing two players with conflicting goals. The first player, called the user, wants to find a bottleneck (min-max or max-min) spanning tree in a weighted network. The other player called the attacker, increases edge weights under a budget constraint as well as bound constraints so that the user does not achieve his/her goal. This game has a hierarchy structure. It means that the attacker first perturbates the network and then, the user chooses his/her strategy after observing the attacker’s action. This paper considers the problem in two cases there are fixed and linear costs for the attacker. Two divide-and-conquer algorithms are developed to solve the problem under both costs in polynomial time.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.