Abstract

The present research work tries to design a hybrid application to learn English in children from 6 to 12 years old where it has 5 modules that are . Home, materials, evaluations, cards and notes (score table). A Design Thinking methodology was implemented since it was considered to be the most appropriate for the development of the research since in each phase it would be detailed what the research would consist of and the necessary requirements to be able to design it. Likewise, a survey was conducted with 30 people to know their opinion on the use of technologies in learning, resulting in a positive way about the implementation of technologies when teaching and learning.
 It was concluded that the implementation of a hybrid application would facilitate student learning.

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