Abstract
The review critiques 'This Is Esports (And How to Spell It): An Insider’s Guide to the World of Pro Gaming', a book written by Paul Chaloner and Benjamin Sillis. The authors provide a comprehensive overview of the history of the esports industry, right from the emergence of arcade games to the evolution of esports into a billion-dollar industry. Further, the authors highlight some of the issues of concern in the contemporary esports landscape, including gender representation, player salaries, cheating allegations, and retirement in esports. The review critically analyzes the authors' perspective on the esports industry as well as the effectiveness of the writing style incorporated in the book.
Highlights
The book is written by Paul ‘Redeye’ Chaloner and Benjamin Sillis
By focusing on the issues of concern, the authors communicate to the readers that esports industry is not just about video games, but it consists of other constituents that have the capacity to influence the industry’s current state of affairs
In the initial chapters of Part One, the authors explain that the term esports applies to competitive video gaming and it is an overarching concept that encompasses distinct genres of video games that appeal to people because of their ability to elicit “elation, heartbreak and tears” (Chaloner & Sillis, 2020, p. 15)
Summary
In the initial chapters of Part One, the authors explain that the term esports applies to competitive video gaming and it is an overarching concept that encompasses distinct genres of video games that appeal to people because of their ability to elicit “elation, heartbreak and tears” (Chaloner & Sillis, 2020, p. 15). Authors opine that the phenomenon of competitive video gaming should be referred to as “esports”, and not the Camel casing variant (i.e. eSports) because “it sends people with good intentions off down tragic paths” The book presents the ups and downs faced by video games such as StarCraft and the League of Legends. These games act as good examples to provide insights on the teetering nature of video games and its effects on the gaming community. By presenting the examples of StarCraft and League of Legends, the underlying theme which the authors wanted to highlight was the importance of esports modding.
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