Abstract

Engaging young generation in urban planning process is an inclusive approach that recognize their important participation in shaping the agenda of urban future. Usually familiar with mobile devices, the youth is introduced to a part of game simulation and a part of data collection and analyses that reveals urban problems in their surroundings. Employing their skills and knowledge from high school level about water pollution and its effects on water bodies, an apps is developed and refined through augmented reality and interactive storytelling based on local folklore, to encourage their proposed solutions. Visual data, primary observation including interviews are pooled and allow for integrative analysis. Their hunches for exploration and interaction with nature and for analysis has been able to expose urban environmental problems as untied relation between communities and youth. This leads toward exposure of proposed solutions that invite a municipality's awareness

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