Abstract

Digital games have burgeoned steadily around the world, but how they can be used in language learning is still an area to be explored. The book Digital Games and Language Learning: Theory, Development, and Implementation timely came into being offering multiple perspectives on the application of digital games in language education, including how these games are designed, developed, and implemented to maximise the language-learning under the guidance of learning theories. The editors of this book, insightfully point out that in the digital age, different modes of language learning are required, new ways of designing games are needed and theoretical studies incorporating critical perspectives of the games for language learning can move the field forward.

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