Abstract

The paper describes some experiments in book learning by the program CRAFTY , a computer-chess program developed by the author. CRAFTY plays on various Internet chess servers, and as a result, typically plays over 20,000 games per year. A favourite t

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.