Abstract

Purpose: This study aims to deeply evaluate the user experience of casual mobile games from the player's perspective. It covers a wide range of user experience from the beginning of the game to the use of controls, visual design and communication in the game to monetization.
 Method: The research was carried out with 34 face-to-face interviews. Based on the main and sub-themes determined in the interviews, specific questions were asked to the players. The data collection process was carried out with extensive interviews and explanatory responses of the participants.
 Findings: As a result of the study, it was seen that casual mobile game players shared their experiences in many aspects from the training process to the game flow. It was stated that the training process made a significant contribution to the understanding of the mechanics of the players. It has been observed that controls are generally easy to use, but certain controls can present difficulties. Players emphasized the effect of the visual design and interface on the game atmosphere. Communication and team collaboration have emerged as important factors shaping the experience of players.
 Originality and Contribution: This study makes an original contribution to the field by presenting a versatile assessment of the player experience in the context of casual mobile games. A wide range of themes, from basic game mechanics to user interface, from communication to monetization, enrich the contributions of the study.
 Limitations: The study has some limitations. The fact that the interviews were based on subjective responses indicates that generalizations may be limited. In addition, it should be noted that the participants may have different gaming experiences and the results may vary depending on these experiences.

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