Abstract

The purpose of this study was to quantify in vivo anterior cruciate ligament (ACL) strain by computer simulation, which includes a marker-based biomechanical model and a skeletal geometry model. Kinematic data collected by a motion capture system was used as the input and ACL strain during the movement time period was the output. Case studies were conducted to simulate ACL strain during jump landing, running and sidestep cutting activities. The simulation results were analysed and compared with previous findings in literature. The results show that the simulation is a useful tool in understanding ACL injury mechanisms related to sports activities.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.