Abstract
Limitations in the movement of physical sources for motion related studies motivate the creation of a processing chain for accurate placement of moving sound sources in a three‐dimensional virtual auditory space over headphones. Monaural and binaural cues normally available to listeners are accurately reproduced in the ear waveforms. Head‐related transfer functions (HRTFs) are updated at a high rate to reflect each individual source’s changing directional information. A time‐varying propagation delay is implemented for linear motion to account for the Doppler frequency shift that occurs when either the source or listener is moving in virtual space. The performance of the system is characterized through psychoacoustic measures of spatial resolution and compared to the existing literature. System constraints and potential future experiments are addressed.
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