Abstract
Virtual museums are the answer a digital society, a new cultural, social, and economic system and a tool for educational innovation and digital learning. This article aims to collate all relevant evidence in virtual cultural museums with a teaching approach and detect what is published using the following question "What is published about virtual museums for educational purposes?". Its objective is to verify what can be found in the academic field about virtual museums for didactic purposes applied to the professional environment. The research analyzes two hundred and twenty-three articles, of which seventeen were selected for their didactic and professional environment characteristics. The bibliographic review presents indicators that determine a virtual museum is an effective tool both in the field of reinforcing learning, as well as in the theoretical and practical development of activities that encourage creation by students.
Highlights
This article arises from verifying what publications are being made in virtual museums, in digital learning linked to professional skills and competencies
The objective of the bibliographic review is to collate all relevant evidence in the field of cultural virtual museums with a teaching approach and detect what is published in this regard using the following question "What is published about the virtual museum for educational purposes?"
The bibliographic review on the virtual museum theme proposes a powerful didactic tool in the context of digital learning, with vast possibilities in teaching given its potential of transversality, the use of a variety of technologies and the continuous development of virtual reality technologies
Summary
This article arises from verifying what publications are being made in virtual museums, in digital learning linked to professional skills and competencies. The objective of the bibliographic review is to collate all relevant evidence in the field of cultural virtual museums with a teaching approach and detect what is published in this regard using the following question "What is published about the virtual museum for educational purposes?". The first one is the "ESIT virtual museum", a didactic tool of the Design area of the Higher School of Engineering and Technology (ESIT) from the Universidad Internacional de La Rioja (UNIR – International University of La Rioja). This museum was created for educational purposes that encourages the STEAM methodology and interdisciplinary learning in business, scientific and social fields. It is an innovation in the disseminating of the
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