Abstract

Simulation research has become a growing area of interest in the social studies in recent years. Problematically, the term simulation is used without consistency among practitioners and researchers. The conceptual confusion regarding what simulations are (or are not) muddies the field and makes it difficult for scholars to make sense of this phenomenon or to talk about simulations across findings. In order to bring clarity to the field, this paper is framed around two conceptual and analytic constructs: conceptual analysis and the theory of language games. In this paper, I will provide a rationale for why the social studies field requires a specific definition for simulations. Next, simulations will be defined using four specific criteria: verisimilitude, dynamism, active human agents, and pedagogical mediation. Finally, simulations will be differentiated from three related phenomena with which they are often conflated: games, role-plays, and models.

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