Abstract

This special issue comprises 10 journal articles and one book review. Collectively, the contributions broaden our theoretical and conceptual understandings of the technology–harm nexus and provide criminologists with new ways of moving beyond cybercrime. The issue consists of two parts. The first part of the issue, entitled ‘Digital (in)Justices’, contains five manuscripts, each examining a particular intersection between digital technology and criminal justice agencies. The second part of the special issue—‘Rethinking the Technology–Harm Nexus’—includes five manuscripts that engage with a range of techno-social harms. The authors provide novel theoretical contributions that explore how the intersection of technology and harm can be problematised and reconceptualised.

Highlights

  • During the last decade, there has been an upsurge in scholarship taking an interdisciplinary approach to examining the nexus between crime, harm and digital technologies

  • Critics of digital dualism have argued that the notions of cyberspace and being online are unable to capture the full range of ways that digital technologies can shape human experiences and practices, either unbeknown to them or in ways that do not involve users engaging with graphical user interfaces (Floridi 2013)

  • Criminologists and zemiologists might, for example, readily consider how the ‘engineered sociality’ (Van Dijck 2012: 161-162) of social media platforms contribute to the formation of communities, affinity groups and publics that promote harms that are not enacted through digital technologies (Wood 2017)

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Summary

Introduction

There has been an upsurge in scholarship taking an interdisciplinary approach to examining the nexus between crime, harm and digital technologies. Critics of digital dualism have argued that the notions of cyberspace and being online are unable to capture the full range of ways that digital technologies can shape human experiences and practices, either unbeknown to them or in ways that do not involve users engaging with graphical user interfaces (Floridi 2013).

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