Abstract
In this study, the product that will be produced is in the form of an android-based "Best Frech" Educational Game Media Application designed to make it easier for beginner-level learners in learning, especially learning vocabulary intended for French is a language that is in great demand after English. In addition, French is one of the languages studied in many schools and universities in Indonesia. Although it is in great demand by many people, in the early stages of introducing linguistic rules, it is still difficult to learn French because the grammatical structure and vocabulary are very different from Indonesian. French learning in the early semester, especially in vocabulary learning, needs to be optimized. Therefore, to improve vocabulary mastery, it is necessary to have more interesting learning supported by an appropriate learning medium, namely the maximum use of technology accompanied by interesting material. One of the developments of learning media that can help beginners in learning French is educational games. This study aims to: (1) to design and implement the Best French Android-Based Educational Game. (2) to find out the user's response to the Best French Android-Based Educational Game. The research method used is research and development with the ADDIE (Analysis, Design, Development, Implementation, and Evaluations) model. The features contained in the Best French Educational Game include learning and playing features. In the learning feature, there are letter recognition materials, vocabulary, and conversation patterns while in the playing feature, the material studied is tested in game mode.
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More From: International Journal of Computer Applications Technology and Research
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