Abstract
Presence, the participants' feeling of being in an environment, is important for usability studies, as this can affect their outcomes. We aim at extending the concept of presence from virtual to real environments in the context of usability studies. We compare two environments -- a virtual field environment (Cave Automatic Virtual Environment [CAVE]) and a real laboratory environment -- in a between-subjects study by means of presence. In both environments, we evaluate the usability and learnability of a mobile application. Data (n = 65) shows higher ecological validity for the real environment, but higher engagement as well as higher negative effects for the virtual environment. There is no significant difference between usability and learnability between the two environments. Presence factors are significantly related to usability in the two environments. The results suggest that -- although there are differences in presence -- virtual and real environments perform equally in usability studies.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.