Abstract
The objective of the architecture is to make agent promptly and adaptively accomplish tasks in the real-time and dynamic environment. The architecture is composed of elementary level behavior layer and high level behavior layer. In the elementary level behavior layer, the reactive architecture is introduced to make agent promptly react to events; in the high level behavior layer, the deliberation architecture is used to enhance the intelligence of the agent. A confidence degree concept is proposed to combine the two layers of the architecture. An agent decision making process is also presented, which is based on the architecture. The results of experiment in RoboSoccer simulation team show that the proposed architecture and the decision process are successful.
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