Abstract

The potential of using immersive virtual reality (iVR) technologies to enhance nature relatedness by embodying non-human beings, such as plants or animals, is only sparsely researched. To contribute to this emerging research field we conducted an experimental study (N = 28) that compared the effects of the viewing condition (iVR or desktop) while embodying a tree on nature relatedness, perspective-taking and, as a control, on perceived immersion. A mixed-method approach employing quantitative and qualitative questions was used. Our results showed that irrespective of condition allocation, the more immersed participants felt in their experience, the greater they reported increased levels of nature relatedness (r = 0.42, p < .05). While our quantitative data did yield a difference in immersion levels between the viewing condition (iVR vs. video, t(26) = 2.05, p = .05, d = .50) that did not translate into a stronger experimental effect of the iVR condition on nature relatedness (FInteraction(1,26) < 1). Regarding perspective taking, no significant differences between both groups emerged in the number of users who self-reported having fully taken on the perspective of the tree, (χ2(1) = 2.33, p = .127). However, only participants from the iVR group described their experience from a first-person perspective, suggesting a higher level of identification with the tree. This matches the observation that only those participants also reported self-reflective processes of their own role as a human being towards nature. Our results support previous research suggesting that experiencing nature via immersive VR in itself does not seem to suffice for creating an effect on nature relatedness. However, we observed that a higher perceived level of immersion for participants experiencing the embodiment of a tree in the iVR condition provoked reflective processes on one’s own role towards nature more strongly. We discuss the role of immersion and further factors to explain these differences and suggest steps for future research settings to help understand the beneficial potential of using immersive VR for nature relatedness.

Highlights

  • The potential of using immersive virtual reality technologies to enhance nature relatedness by embodying non-human beings, such as plants or animals, is only sparsely researched

  • A t-test for independent samples (t(26) = 2.05, p = 0.05, d = 0.50) revealed that participants who experienced the embodiment of a tree in immersive virtual reality (iVR) perceived the experience as more immersive (M = 3.35, SD = 0.53) than those who were watching a video on a desktop screen (M = 2.97, SD = 0.62)

  • Our study provided results that are partly in line with previous studies regarding embodiment and nature relatedness in immersive virtual reality (VR)

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Summary

Introduction

The potential of using immersive virtual reality (iVR) technologies to enhance nature relatedness by embodying non-human beings, such as plants or animals, is only sparsely researched. At the same time, traveling to especially highly valuable ecosystems in terms of biodiversity and greenhouse gas capture as e.g., the Amazon, is neither feasible to provide a large number of humans with this kind of experience nor without risk for the local ecosystem This raises a vital question: How can the processes of reflecting on oneself as part of the natural ecosystem be supported for those without access to natural environments, be it due to urbanization or other restrictions? Zelenski et al.[20] found that exposure to nature via video-watching can promote ‘...greater willingness to engage in environmentally sustainable behavior’ (Ref.[20], p.24) These effects become more pronounced the more users perceive the experience as a real, personal one. This development is a prerequisite for bringing the proverbial mountain to the prophet: It allows researchers to provide the most immersive portal to nature experiences to people who are unable to have these encounters in-person

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