Abstract

In sensorimotor activities, learning requires efficient information processing, whether in car driving, sport activities or human–machine interactions. Several factors may affect the efficiency of such processing: they may be extrinsic (i.e., task-related) or intrinsic (i.e., subjects-related). The effects of these factors are intimately related to the structure of human information processing. In the present article we will focus on some of them, which are poorly taken into account, even when minimizing errors or their consequences is an essential issue at stake. Among the extrinsic factors, we will discuss, first, the effects of the quantity and quality of information, secondly, the effects of instruction and thirdly motor program learning. Among the intrinsic factors, we will discuss first the influence of prior information, secondly how individual strategies affect performance and, thirdly, we will stress the fact that although the human brain is not structured to function errorless (which is not new) humans are able to detect their errors very quickly and (in most of the cases), fast enough to correct them before they result in an overt failure. Extrinsic and intrinsic factors are important to take into account for learning because (1) they strongly affect performance, either in terms of speed or accuracy, which facilitates or impairs learning, (2) the effect of certain extrinsic factors may be strongly modified by learning and (3) certain intrinsic factors might be exploited for learning strategies.

Highlights

  • Whether in sport, car driving, music, or human–machine interactions, learning sensorimotor activities requires efficient information processing

  • Extrinsic factors may be related to the quantity of stimuli to be processed, the way decisions must be taken, the ability to exploit and consolidate appropriately motor programs or the availability of prior information regarding future events

  • When no choice is to be performed, subjects can choose and program the first element of a motor sequence before the onset of the response signal (RS; Klapp, 1974; Rosenbaum, 1980)3; as a consequence, the time necessary to program this first element does not contribute to reaction time (RT)

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Summary

Introduction

Car driving, music, or human–machine interactions, learning sensorimotor activities requires efficient information processing. When no choice is to be performed (simple RT task), subjects can choose and program the first element of a motor sequence before the onset of the response signal (RS; Klapp, 1974; Rosenbaum, 1980)3; as a consequence, the time necessary to program this first element does not contribute to RT.

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