Abstract

Based on the theory of immersion, this article explores the influence of the school's organizational innovation atmosphere on the improvement of college students' artistic creativity. Use AMOS data analysis to verify the impact of the school’s organizational innovation atmosphere and flow experience on college students’ artistic creativity? Explore new ways to use virtual reality technology to improve university art professional education, apply virtual reality technology to university art professional education, and provide a more modern and innovative atmosphere for art professional education. Discuss how virtual reality can play a greater potential in the process of art professional education, create an artistic conception of flow experience for college students, stimulate their artistic creativity, and improve the quality of art professional education. Explore the ways that virtual reality technology can help art students to improve their artistic creativity.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call