Abstract

A key challenge in game design is achieving balance between the strategies available to the players. Traditionally this has been done through playtesting, with its difficult requirements of time, labor, and interpretation of results. To make it quicker and easier to balance games, we propose a game-theoretic approach that automatically balances strategies based on a mathematical model of the game. Specifically, we model the balance problem as modifying a zero-sum game, using one variable per strategy, so that every strategy has an incentive to be employed. We begin with a special case where these variables affect player payoffs multiplicatively, and show that the simple Sinkhorn-Knopp algorithm can be used to balance the game. We then proceed to analyze the more general case where the variables have a monotonic effect on payoffs, and show that it is amenable to standard optimization methods. We give examples inspired by well-known game series including Pokemon and Warhammer 40,000.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.