Abstract

Quantitative balance measurement is used in clinical practice to prevent falls. The conditions of the test were limited to eyes open, eyes closed, and sway-referenced vision. We developed a new visual perturbation to challenge balance using virtual reality (VR), measuring postural stability by a Wii Balance Board (WBB). In this study, we recorded balance performance of 116 healthy subjects and of 10 bilateral vestibular loss patients using VR to assess the effect of age and the effect of total loss of vestibular function. We used several conditions: eyes open (normal visual inputs), eyes closed (no visual inputs), stable visual world (vision referenced), and perturbed visual world (visual perturbation) at different amplitudes of perturbation. Balance under these visual conditions was assessed on the WBB (stable support surface) and on the WBB plus foam rubber (unstable support surface). In healthy subjects, we found that the percentage of falls increased with age and with the amplitude of perturbation for both conditions: WBB or WBB + foam. Moreover, we can define a threshold for falls in each age group as the amplitude of perturbation which induced falls. For bilateral vestibular loss patients, on the WBB + foam, all of them failed with eyes closed and with perturbed visual world even at the minimal amplitude of perturbation. Finally, we observed that stable visual world induced fewer falls than eyes closed whatever the subject's group (healthy or bilateral vestibular loss) and whatever the age decade. VR allowed us to develop a useful new tool with a wide range of visual perturbations. Rather than only two levels of visual condition (eyes open and eyes closed), the VR stimulus can be continuously adjusted to produce a visual perturbation powerful enough to induce falls even in young healthy subjects and which has allowed us to determine a threshold for falls.

Highlights

  • Assessment of the balance performance of vestibular patients and senior subjects is an important part of clinical evaluation to prevent falls [1]

  • To develop age-dependent normative data, here we report the results of using this effective visual perturbation on the balance performance of healthy subjects at increasing decade age bands and of patients with bilateral vestibular loss (BVL)

  • We found that the percentage of falls increased with age and with the amplitude of perturbation for both conditions: Wii Balance Board (WBB) or WBB + foam

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Summary

Introduction

Assessment of the balance performance of vestibular patients and senior subjects is an important part of clinical evaluation to prevent falls [1]. The WBB allows measurement of postural stability during visual or visual plus proprioceptive (foam) perturbation. Postural stability in healthy young subjects was assessed by using only eyes open, eyes closed, or sway-referenced vision. Such conditions have been too easy, so the upper limit of stability was never reached [6]. To develop age-dependent normative data, here we report the results of using this effective visual perturbation on the balance performance of healthy subjects at increasing decade age bands and of patients with bilateral vestibular loss (BVL). We developed a new visual perturbation to challenge balance using virtual reality (VR), measuring postural stability by a Wii Balance Board (WBB)

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