Abstract
Recently, the Multi-level Partition of Unity (MPU) method has been used as a technique to create an implicit surface from a large number of points. In this study, we propose multi-resolution representation of the implicit surface based on the MPU method. If the concept of the multi-resolution representation is incorporated into the MPU method, the implicit surfaces become tunable in various situations. Furthermore, the evaluation time of the implicit function can also be shortened. In proposed approach, we create and save the small domains and the local quadratic functions recursively until the given limit precision. For the case with the evaluation of the implicit function, we select quadratic functions satisfying the given precision that should be more moderate than the limit precision. As the result, the implicit surface of arbitrary resolution can be generated quickly.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.