Abstract
Auto-Tuning techniques have been used in the design of routines in recent years. The goal is to develop routines which automatically adapt to the conditions of the computational system, in such a way that efficient executions are obtained independently of the end-user experience. This paper aims to explore programming routines that can be automatically adapted to the computational system conditions, making possible to use Auto-Tuning methodology to represent landform attributes on multicores and multi-GPU systems.
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